Glitchless
This ruleset follows the main speedrunning community’s definition of glitchless and is copied directly from Speedrun.com/TOTK:
Glitchless is defined by the techniques and strategies allowed/disallowed by community agreement.
Versions
Section titled “Versions”- Glitchless runs may be performed on any version of the game.
Tricks
Section titled “Tricks”- Mozdor jump (chaining jumpslashes with dive cancel)
- Long jump (e.g. cog skip)
- Wallgrab fall damage cancel
- Voiding out to restore last grounded position
- Attack and throw animation cancel
- Buoy bouncing
- Wingsuit speed conservation
- Tulin pumping
- Crouch Throw Sprint (and its variants)
- Recall Launch (Recall Fling)
- Going outside of game boundaries through any method
- All forms of item/weapon duplication and/or transmutation
- All forms of zuggle, smuggle, and related glitches
- All L cancel glitches (Fuse Entanglement, Jumpslash Cancel Clips, inducing ragdoll, etc.)
- All storage-related glitches (hold storage, Zonai storage, throwless storage, map storage etc.)
- Food ability buff swap
- Weapon state transfer/modifier transfer
- Autobuild cancel
- Ultrabroken
- Guardless active shield (GAS)
- Recall lock
- Ghost glue
- Enemy pickpocketing
- Reball
- Using set skew for bomb jumps
Wiki last updated for app version 0.27.X