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Glitchless

This ruleset follows the main speedrunning community’s definition of glitchless and is copied directly from Speedrun.com/TOTK:

Glitchless is defined by the techniques and strategies allowed/disallowed by community agreement.

  • Glitchless runs may be performed on any version of the game.
  • Mozdor jump (chaining jumpslashes with dive cancel)
  • Long jump (e.g. cog skip)
  • Wallgrab fall damage cancel
  • Voiding out to restore last grounded position
  • Attack and throw animation cancel
  • Buoy bouncing
  • Wingsuit speed conservation
  • Tulin pumping
  • Crouch Throw Sprint (and its variants)
Wiki last updated for app version 0.27.X