Summit
Summit is a pyramid-climbing mode where you scale a narrowing mountain of goals to reach the peak, with shifting terrain adding unpredictability.
How it works
Section titled “How it works”- The board is a pyramid where each row has one fewer cell than the row below, narrowing to a single cell at the top
- Start with only the bottom row visible
- Complete a goal to reveal the goal(s) directly above it and your neighbours on the same row
- Climb upward through the pyramid to reach and complete the summit, the single goal at the very top
- You cannot backtrack. Once you’ve reached a new row, goals on lower rows become locked
Summit uses a pyramid layout. Sizes range from 6 to 10 tiers. The default size is 9 tiers (45 goals).
The number of goals for each size:
| Tiers | Total Goals | Bottom Row |
|---|---|---|
| 6 | 21 | 6 |
| 7 | 28 | 7 |
| 8 | 36 | 8 |
| 9 | 45 | 9 |
| 10 | 55 | 10 |
The default timer is count-down. You can configure the duration, or switch to count-up.
Scoring
Section titled “Scoring”- Height: the highest tier reached on the pyramid (primary score)
- Completed: the total number of goals completed
Fog of War
Section titled “Fog of War”Like Ascend, fog of war is core to Summit. Hidden goals can’t be seen or completed.
- The bottom row is always fully visible from the start
- Completing a goal reveals:
- The goal(s) directly above in the narrower row above
- Your left and right neighbours on the same row (with wrapping, so the leftmost cell wraps to the rightmost)
- In multiplayer, you can only see goals you have revealed
Shifting Terrain
Section titled “Shifting Terrain”Some rows in the pyramid are designated as shifting rows. When any player completes a goal in a shifting row, the entire row shifts one position left or right.
- Which rows can shift and which direction they move is determined by the seed, so it’s the same for all players
- The bottom 2 rows and the top row never shift
- Typically 2–3 rows are designated as shifting, though it can occasionally be 1 or 4
- Shifting rows can’t be adjacent to each other
- The shift affects which goals are revealed above, adding a layer of unpredictability
No Backtracking
Section titled “No Backtracking”Once you’ve completed a goal on a higher row, all goals on lower rows become locked for you. You can’t go back down to complete earlier goals you missed.
The exception is your current row. You can still complete goals that are adjacent (left or right, with wrapping) to a goal you’ve already completed on that row.
Generation
Section titled “Generation”Summit uses progression zones, so earlier goals appear at the base and harder goals near the peak. It does not use line categories (the pyramid layout doesn’t have traditional lines). See Board Generation for details.