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Rush

Rush is a fast-paced, time-based mode where you complete as many goals as possible before the clock runs out.

  • You’re presented with 3 goals at a time
  • Complete one of the three to get a fresh set of 3 new goals
  • Continue completing goals until the timer expires
  • In multiplayer, all players are presented with the same 3 choices

Rush uses a triple layout with 3 goals displayed side by side. There are 90 goals in total, generated from the objective pool.

The default timer is count-down. You can configure the duration, or switch to count-up.

  • Completed: the total number of goals completed before time runs out

The 90 goals are divided into 50 sets of 3:

  • Sets 1–30: Fresh goals from the objective pool, presented in order
  • Sets 31–50: Goals you previously didn’t complete from the first 30 sets, giving you a second chance at ones you skipped or missed

The game ends when all 50 sets are exhausted or the timer runs out, whichever comes first.

If you’re stuck on the current set of 3 goals, you can hold the skip button to advance to the next set without completing a goal.

Rush uses progression zones so that difficulty generally increases as you progress through the sets. It does not use line categories (there are no lines to balance). See Board Generation for details.

Wiki last updated for app version 0.27.X